In August and early September 2025, I spent a lot of time learning the ins and outs of Noita’s (Lua-based) entity-component system to make my first two mods ever: D2D Content Pack and Alt Fire Anything.
And with good result: both mods have spent their first weeks on the Noita Workshop as the “#1 Most Popular Item”!
Below are some of the spells, perks and items I’ve designed and implemented for these mods. More in-depth information about their contents can be found on the Noita wiki.
SPELL: Giga Drain
Drains organic creatures of their life force.
Causes most creatures to spawn short-lived healing bubbles on impact; the amount of bubbles scales with the creature’s max health.
Additionally, if the spell was used to kill the creature, one or more pink bubbles are dropped that increase your max health.
As a drawback, the spell is rather slow to fire and mana-expensive, and by default, it can only be used at melee range. Using it on a trigger is advised, though the short-lived nature of the bubbles do require you to pick them up within a few seconds.



Risk
➖ This spell’s usefulness depends on your ability to handle the dangerous situations it puts you in
Reward
➕ Good potential source of healing and max health increases
SPELL: Alt Fire Anything
Right-click to cast the spell(s) slotted to the right.
Lets you put any spell (combo) on a right-click trigger, effectively splitting your wand in two.
Initially released as a beta with several annoying limitations, this standalone mod has since been enhanced by the much improved technical implementation of someone else in the Noita modding community.
While it is quite rare to find in the early game, guaranteed spawns can be found in two of the game’s optional side-biomes.


Risk
➖ The side-biomes can be very dangerous without the right tools
Reward
➕ Effectively allows you to carry up to 8 wands, of which 2 can be used at the same time without swapping
ITEM: Emergency Injection
A dubious mixture of healthium and some pitch-black liquid…
Instantly restores all health. Also injects a virus that makes you hallucinate and lose all health over the course of one minute. The virus can only be cured by picking up the heart of a Holy Mountain, or an Orb of True Knowledge.
In other words: you have 60 seconds to seek medical attention, or die.
(the item is used at 0:13)
Risk
➖ A guaranteed death if you can’t reach a Holy Mountain’s heart within 60 seconds; taking damage further reduces the time you have
Reward
➕ A chance to survive an otherwise impossible situation
ITEM: Cursed Chest
Comes with a blessing and a curse.
Generally contains much more worthwhile treasure than a regular chest. Potential rewards include, but are not limited to: wands, spells, items, hearts (including full heals), lots of gold and even perks!

Of course, as the name implies, there’s a catch. The average cursed chest will bless you with great rewards, but also curse you with… a Curse.
Curses are perks with (mostly) subtle negative side effects. While they can be frustrating to deal with, even the worst ones are unlikely to cost you your run – as long as you don’t become blind to them…
Ordered from just mildly annoying to potentially dangerous:
Arhythmic Wands: Wands have frustratingly little sense of rhythm.
Repel Gold: Gold nuggets try to fly away from you.
Brittle Bones: You take fall damage.
Divine Prank: The gods occasionally play an innocent* prank on you.
Overheating Wands: Wands may explode in your face when mana is low.
Spontaneous Combustion: You may randomly catch fire.
Stendari Curse: Water hurts you.
The Floor Is Lava: Being on the ground too long turns the floor into lava.
Last but not least, cursed chests may contain one of two unique spells that become stronger the more curses you have.
PERK: Time Trial
Reach the next Holy Mountain within 60 seconds to be greatly rewarded.
Obtain a random curse if you lose.
Taking inspiration from the hectic scenarios created by the Emergency Injection, this one-off perk gives you 60 seconds to rush from one Holy Mountain to the next.
If you make it in time, you’ll be rewarded with a treasure chest, doubled max health and permanently increased move speed. An even bigger reward awaits those who manage to reach the finish within 30 seconds…
If you don’t make it in time, you’ll gain a random Curse (see Cursed chest above).
Risk
➖ You may die trying; losing results in a permanent curse
Reward
➕ Gain great rewards if you win
SPELL: Unstable Nucleus
Stays stable as long as you hold fire.
A slow, powerful spell that grows stronger the longer you hold the fire button. Works best with wands that have a lot of max mana.



Risk
➖ Self-explanatory
Reward
➕ Looks cool, can completely erase enemies in a wide radius
SPELL: Overclock
Pushes your wand to its limits; may cause overheating.
Greatly increases your wand’s fire rate, at a minimal mana cost. However, it has a chance to overheat your wand, making it stutter, short-circuit or explode in your face.
The chance of overheating is higher if your wand is low on mana. As such, it is advised to fire an overclocked wand in short bursts.



Risk
➖ A wand overheating at the wrong moment can bring you in serious, potentially run-ending trouble
Reward
➕ Very strong boost to your fire rate
PERK: Thunderlord
You are infused with the power of electricity.
Only works if you are NOT immune to electricity.
Designed to give you a good reason not to pick up the Electricity Immunity perk. It offers several benefits:
- Permanently increases your fire rate by 33%
- Buffs projectiles with an electric charge and doubled speed
- After being electrocuted, temporarily gain doubled move speed and an even higher fire rate



Risk
➖ No safety from the Electricity Immunity perk; the electrifying effects of your projectiles may have unintended consequences
Reward
➕ Strong permanent boost to damage output and crowd control
PERK: Bomberman
You are infused with the power of explosions.
Only works if you are NOT immune to explosions.
This one’s fairly straightforward: while you don’t have Explosion Immunity, every single projectile’s explosion becomes more destructive: it deals more damage, has a bigger radius, and can destroy tougher terrain.



Risk
➖ No safety from the Explosion Immunity perk; already-explosive spells may backfire more easily
Reward
➕ Strong permanent boost to damage output, crowd control and digging potential
SPELLS: Banana Bombs
The soft fruit of recursive doom.
Banana Bomb
Small explosion that clusters into 5 smaller banana bombs.
Super Banana Bomb
Medium-sized explosion that clusters into 5 Banana Bombs, each clustering into 5 smaller banana bombs for a total of 31 explosions.
Giga Banana Bomb
Big explosion that clusters into 5 Super Banana Bombs, each clustering into 5 Banana Bombs that each spawn another 5 smaller banana bombs – for a whopping total of 156 explosions.



Risk
➖ Very chaotic, easy to get hit without safety precautions or agile movement
Reward
➕ Easily clears an area of threats
SPELL: Bag Of Bombs
Who knows what you’ll get…
Spawns a random bomb from a pool of different bomb types; from the relatively weak dynamite (~2/5) to the overwhelming holy bomb (~1/100).
Can be used 15 times before a Spell Refresher is needed.



Risk
➖ Without a clear escape plan, you may blow yourself up more easily
Reward
➕ Better digging potential than any other explosive spell in the early game
SPELLS: Sniper Bolts
A fast and lethal piercing shot.
Sniper Bolt
Identical to the Snipuhiisi’s projectile, except that it penetrates all enemies it encounters in a straight line.
Sniper Bolt With Trigger
Casts the next queued spell upon each collision with an enemy.



Risk
➖ Incurs a high cast delay; good aim is essential, especially against small and fast enemies
Reward
➕ High damage output, very satisfying to use
SPELL: Payday
Use your money as ammo!
Throws a gold nugget out of your pocket; earn trick money (i.e. 2x the gold) for each kill made with it. Especially effective with some sort of homing modifier.
Pretty much identical to Summon Rock but with infinite charges, at the cost of 10 gold per cast. And no, the thrown nugget cannot be picked up again.



Risk
➖ Lose 10 gold if you don’t land a kill
Reward
➕ Earn more gold if you do land kills