Auteur: daniel

  • White Collar Simulator

    White Collar Simulator

    A short game where you play as Harry, an office worker who struggles to manage his time between friends, family and a high-pressure corporate project.

  • Acting, Thinking, Feeling

  • Raft Game Prototype

    Raft Game Prototype

    Proof of concept for the possible solution to a client’s game design problem.

  • PubSim (2021)

    PubSim (2021)

    This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]

  • Animaatjes

    Animaatjes

    A competitive board game full of shapeshifting shenanigans!

  • Calcium Crawlers

    Calcium Crawlers

    Prototype of a turn-based dungeon crawler with randomly generated dungeons and timing-based input.

  • Rifts of Guthix (OSRS)

    Rifts of Guthix (OSRS)

    A possible direction for the future of a controversial, PvP-enabled area in Old School RuneScape, aiming for a compromise that appeals to two polarised sides of the game’s community.

  • Bishy Bashy

    Bishy Bashy

    A split-keyboard PvP microgame based on a fast-paced, predict-your-opponent’s-moves kind of gameplay.

  • Duck Game Level Designs

    Duck Game Level Designs

    [UNDER CONSTRUCTION] Various levels made in the built-in level editor of Duck Game. 1. Firework Factory 2. Pyramid Plunder A large arena with powerful weapons hidden behind treacherous traps, intended primarily for more experienced players. 3. Ambush A map filled with bushes and hidey-holes. Use grenades or shotguns to chase your opponents down, but beware […]

  • From Concept Art to 3D-Model

    From Concept Art to 3D-Model