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White Collar Simulator

A short game where you play as Harry, an office worker who struggles to manage his time between friends, family and a high-pressure corporate project.
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Acting, Thinking, Feeling
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Raft Game Prototype

Proof of concept for the possible solution to a client’s game design problem.
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PubSim (2021)

This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]
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Animaatjes

A competitive board game full of shapeshifting shenanigans!
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Calcium Crawlers

Prototype of a turn-based dungeon crawler with randomly generated dungeons and timing-based input.
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Rifts of Guthix (OSRS)

A possible direction for the future of a controversial, PvP-enabled area in Old School RuneScape, aiming for a compromise that appeals to two polarised sides of the game’s community.
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Bishy Bashy

A split-keyboard PvP microgame based on a fast-paced, predict-your-opponent’s-moves kind of gameplay.
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Duck Game Level Designs

[UNDER CONSTRUCTION] Various levels made in the built-in level editor of Duck Game. 1. Firework Factory 2. Pyramid Plunder A large arena with powerful weapons hidden behind treacherous traps, intended primarily for more experienced players. 3. Ambush A map filled with bushes and hidey-holes. Use grenades or shotguns to chase your opponents down, but beware […]
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Sleepy Wanderer (2020)

This game is a submission to the HKU Game Jam of November 2020, which I helped organise. The theme was “Bed Time Story”. Sleepy Wanderer is a game about a parent guiding their child through a bedtime story, paving the way for their development. To play the game, you can download it from its itch.io […]