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Minimal Visual Communication

This assignment is all about creating a personal vocabulary of simple symbols and representations to swiftly put ideas on paper with.
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Shading

Assignment: draw a shaded torus, hose disappearing into the distance, helix-shaped tube and a custom Pokémon design.
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Isometric Drawing

Playing around with common and less common 3D shapes in an isometric grid.
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Hopscotch 4.0

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Organic Shapes

After touching upon rigid three-dimensional shapes, we move on to the more primitive organic shapes: circles, balls and “beans”. We were asked to practice drawing balls of various volumes: one that would inflate against the inside walls of a cube, one that’s being squashed, one that’s being stretched, and one that’s being squeezed by a […]
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Spatial Drawing

For this lesson’s assignment, we were asked to draw multiple pyramids, tetrahedrons, icosahedrons, a table and a chair, each within the space of a three-dimensional cube. Of these shapes, the icosahedron remains a challenge I have yet to tackle…
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Stop-motion

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An Analysis of Subnautica

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Symbols Versus Shapes

For this lecture’s assignment, we were asked to draw a vase using the negative space between two faces (as per a certain famous optical illusion) and to draw a Picasso. First naturally, then upside down. The idea behind this, as far as I understood, was to get more familiar with seeing and thinking in lines […]
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Keyframes and Inbetweening

In this lesson, we familiarised ourselves with some of the basics of animation: keyframes and inbetweening. The idea behind this assignment was to, through analog animation, give primitive shapes a distinct character, and to experiment with variables such as the duration of each frame, positioning and shape.