-
This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]
-
A pamphlet I wrote about the visible and invisible presence of neoliberalist values in (video) games, and how we could go about representing more community-oriented values.
-
Prototype of a turn-based dungeon crawler with randomly generated dungeons and timing-based input.
-
A competitive board game full of shapeshifting shenanigans!
-
A possible direction for the future of a controversial, PvP-enabled area in Old School RuneScape, aiming for a compromise that appeals to two polarised sides of the game’s community.
-
A split-keyboard PvP microgame based on a fast-paced, predict-your-opponent’s-moves kind of gameplay.
-
A small, browser-compatible simulation game currently in the making as an in-between project. You play as Harry, a white collar worker, and you’ll be managing the time he spends on his friends, his family and a high-pressure project for his office job. The entire game is aimed to take less than 30 minutes to complete. […]
-
[UNDER CONSTRUCTION] Various levels made in the built-in level editor of Duck Game. 1. Firework Factory 2. Pyramid Plunder A large arena with powerful weapons hidden behind treacherous traps, intended primarily for more experienced players. 3. Ambush A map filled with bushes and hidey-holes. Use grenades or shotguns to chase your opponents down, but beware […]
-
” Ken je dat gevoel? Je bent geïnteresseerd in de grote sociaal-maatschappelijke vraagstukken van deze tijd, maar soms kan je een gevoel van machteloosheid overvallen als je hierover nadenkt en begint met ontwerpen. Hoe kun je jezelf als maker en ontwerper met deze thema’s verbinden? Wat is jouw rol hierin? In dit seminar ga je […]