• Raft Game Prototype

    november 2022
    Raft Game Prototype

    Proof of concept for the possible solution to a client’s game design problem.

  • PubSim (2021)

    januari 2021
    PubSim (2021)

    This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]

  • Representing and Applying Socialism in Games

    juli 2021
    Representing and Applying Socialism in Games

    A pamphlet I wrote about the visible and invisible presence of neoliberalist values in (video) games, and how we could go about representing more community-oriented values.

  • Calcium Crawlers

    maart 2021
    Calcium Crawlers

    Prototype of a turn-based dungeon crawler with randomly generated dungeons and timing-based input.

  • Animaatjes

    november 2020
    Animaatjes

    A competitive board game full of shapeshifting shenanigans!

  • Rifts of Guthix (OSRS)

    januari 2021
    Rifts of Guthix (OSRS)

    A possible direction for the future of a controversial, PvP-enabled area in Old School RuneScape, aiming for a compromise that appeals to two polarised sides of the game’s community.

  • Bishy Bashy

    december 2021
    Bishy Bashy

    A split-keyboard PvP microgame based on a fast-paced, predict-your-opponent’s-moves kind of gameplay.

  • White Collar Simulator (2020)

    mei 2020
    White Collar Simulator (2020)

    A small, browser-compatible simulation game currently in the making as an in-between project. You play as Harry, a white collar worker, and you’ll be managing the time he spends on his friends, his family and a high-pressure project for his office job. The entire game is aimed to take less than 30 minutes to complete. […]

  • Duck Game Level Designs

    november 2020
    Duck Game Level Designs

    [UNDER CONSTRUCTION] Various levels made in the built-in level editor of Duck Game. 1. Firework Factory 2. Pyramid Plunder A large arena with powerful weapons hidden behind treacherous traps, intended primarily for more experienced players. 3. Ambush A map filled with bushes and hidey-holes. Use grenades or shotguns to chase your opponents down, but beware […]

  • From Concept Art to 3D-Model

    november 2020
    From Concept Art to 3D-Model
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