• PubSim (2021)

    januari 2021
    PubSim (2021)

    This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]

  • Representing and Applying Socialism in Games

    juli 2021
    Representing and Applying Socialism in Games

    A pamphlet I wrote about the visible and invisible presence of neoliberalist values in (video) games, and how we could go about representing more community-oriented values.

  • Calcium Crawlers

    maart 2021
    Calcium Crawlers

    Prototype of a turn-based dungeon crawler with randomly generated dungeons and timing-based input.

  • Animaatjes

    november 2020
    Animaatjes

    A competitive board game full of shapeshifting shenanigans!

  • Rifts of Guthix (OSRS)

    januari 2021
    Rifts of Guthix (OSRS)

    A possible direction for the future of a controversial, PvP-enabled area in Old School RuneScape, aiming for a compromise that appeals to two polarised sides of the game’s community.

  • Bishy Bashy

    december 2021
    Bishy Bashy

    A split-keyboard PvP microgame based on a fast-paced, predict-your-opponent’s-moves kind of gameplay.

  • White Collar Simulator (2020)

    mei 2020
    White Collar Simulator (2020)

    A small, browser-compatible simulation game currently in the making as an in-between project. You play as Harry, a white collar worker, and you’ll be managing the time he spends on his friends, his family and a high-pressure project for his office job. The entire game is aimed to take less than 30 minutes to complete. […]

  • Duck Game Level Designs

    november 2020
    Duck Game Level Designs

    [UNDER CONSTRUCTION] Various levels made in the built-in level editor of Duck Game. 1. Firework Factory 2. Pyramid Plunder A large arena with powerful weapons hidden behind treacherous traps, intended primarily for more experienced players. 3. Ambush A map filled with bushes and hidey-holes. Use grenades or shotguns to chase your opponents down, but beware […]

  • From Concept Art to 3D-Model

    november 2020
    From Concept Art to 3D-Model
  • Reflectie²

    februari 2022
    Reflectie²

    ” Ken je dat gevoel? Je bent geïnteresseerd in de grote sociaal-maatschappelijke vraagstukken van deze tijd, maar soms kan je een gevoel van machteloosheid overvallen als je hierover nadenkt en begint met ontwerpen. Hoe kun je jezelf als maker en ontwerper met deze thema’s verbinden? Wat is jouw rol hierin? In dit seminar ga je […]

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