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This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]
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[UNDER CONSTRUCTION] Various levels made in the built-in level editor of Duck Game. 1. Firework Factory 2. Pyramid Plunder A large arena with powerful weapons hidden behind treacherous traps, intended primarily for more experienced players. 3. Ambush A map filled with bushes and hidey-holes. Use grenades or shotguns to chase your opponents down, but beware […]