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After touching upon rigid three-dimensional shapes, we move on to the more primitive organic shapes: circles, balls and “beans”. We were asked to practice drawing balls of various volumes: one that would inflate against the inside walls of a cube, one that’s being squashed, one that’s being stretched, and one that’s being squeezed by a […]
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For this lesson’s assignment, we were asked to draw multiple pyramids, tetrahedrons, icosahedrons, a table and a chair, each within the space of a three-dimensional cube. Of these shapes, the icosahedron remains a challenge I have yet to tackle…
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For this lecture’s assignment, we were asked to draw a vase using the negative space between two faces (as per a certain famous optical illusion) and to draw a Picasso. First naturally, then upside down. The idea behind this, as far as I understood, was to get more familiar with seeing and thinking in lines […]
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In this lesson, we familiarised ourselves with some of the basics of animation: keyframes and inbetweening. The idea behind this assignment was to, through analog animation, give primitive shapes a distinct character, and to experiment with variables such as the duration of each frame, positioning and shape.
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This game now has a more mature successor called 10 Steps Ahead! A small, abstract puzzle game made in Unity. Use the left and right arrow keys to move the character around. Plan your movement to make the enemy turret fire against barricades and choose wisely when to use your powerups to remain in the […]
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Some of the more experimental, emotionally driven electronic music I’ve produced as Zentrum, where I explore the various flavours of my teen/adolescent/adult angst. Zentrum · The Fruit of Two Winters