• Reflectie²

    februari 2022
    Reflectie²

    ” Ken je dat gevoel? Je bent geïnteresseerd in de grote sociaal-maatschappelijke vraagstukken van deze tijd, maar soms kan je een gevoel van machteloosheid overvallen als je hierover nadenkt en begint met ontwerpen. Hoe kun je jezelf als maker en ontwerper met deze thema’s verbinden? Wat is jouw rol hierin? In dit seminar ga je […]

  • Interior Design for Dummies

    december 2020
    Interior Design for Dummies
  • Sleepy Wanderer (2020)

    november 2020
    Sleepy Wanderer (2020)

    This game is a submission to the HKU Game Jam of November 2020, which I helped organise. The theme was “Bed Time Story”. Sleepy Wanderer is a game about a parent guiding their child through a bedtime story, paving the way for their development. To play the game, you can download it from its itch.io […]

  • The Basics

    november 2020
    The Basics
  • Creating a board game concept from literal trash

    september 2020
    Creating a board game concept from literal trash

    The concept and game rules briefly explained (in Dutch) in two pages: To see a more detailed explanation of the game rules, a description of the creative process and my personal reflection on the project, view the full documentation below:

  • A level design analysis of Baba Is You

    november 2020
    A level design analysis of Baba Is You
  • Lipsync Animation

    oktober 2020
    Lipsync Animation
  • Walking Animation

    september 2020
    Walking Animation
  • Minimal Visual Communication

    oktober 2020
    Minimal Visual Communication

    This assignment is all about creating a personal vocabulary of simple symbols and representations to swiftly put ideas on paper with.

  • Shading

    oktober 2020
    Shading

    Assignment: draw a shaded torus, hose disappearing into the distance, helix-shaped tube and a custom Pokémon design.

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