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PubSim (2021)

This project was made as part of HKU’s Raak! seminar, in which we were invited to create a design – in any form, using any medium – that creates a connection between the user and their surroundings, or the user and themselves. After a few days of brainstorming and iteration, we settled for the idea […]
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From Concept Art to 3D-Model

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Reflectie²

” Ken je dat gevoel? Je bent geïnteresseerd in de grote sociaal-maatschappelijke vraagstukken van deze tijd, maar soms kan je een gevoel van machteloosheid overvallen als je hierover nadenkt en begint met ontwerpen. Hoe kun je jezelf als maker en ontwerper met deze thema’s verbinden? Wat is jouw rol hierin? In dit seminar ga je […]
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Interior Design for Dummies

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Sleepy Wanderer (2020)

This game is a submission to the HKU Game Jam of November 2020, which I helped organise. The theme was “Bed Time Story”. Sleepy Wanderer is a game about a parent guiding their child through a bedtime story, paving the way for their development. To play the game, you can download it from its itch.io […]
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The Basics

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Creating a board game concept from literal trash

The concept and game rules briefly explained (in Dutch) in two pages: To see a more detailed explanation of the game rules, a description of the creative process and my personal reflection on the project, view the full documentation below:
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A level design analysis of Baba Is You

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Lipsync Animation

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Walking Animation
